Analytics Cube

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Daily Active
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Weekly Active
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Monthly Active
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Total Players
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Total Sessions
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Avg Session
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time in-app
Completion Rate
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completes / loads
Avg Completes / Session
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levels cleared per play
Undo Rate
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undos / moves
Tutorial Done
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D1 Retention
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D7 Retention
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Daily Activity
DAU, new users, sessions, and level completions per day
Events Over Time
Event frequency by time period
Events by Type
Distribution of event types
Recent Events
Latest 20 events across all types
Time Event User Session Data
Auto Insights
Observations worth acting on, ranked by severity
Analyzing data...
Level World
All 100 levels — click any tile for a deep-dive. Color encodes the selected metric.
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Drop-off Analysis
How many players reach each level (orange line) vs complete it (blue). Gaps = drop-off.
Where Players Quit
For each player, the highest level they reached — tall bars show wall-level quits.
Biggest Consecutive Drops
Levels that cause the largest % of players to stop
From To Players Reaching From Players Reaching To Drop Drop %
Retries Per Level
Avg LEVEL_LOAD count per player. Levels are played in sequence with undo/redo, so >1 means the player quit and came back later.
Attempt Distribution
For each level, how many players loaded it 1×, 2×, 3×, etc. across separate sessions. Almost everyone should sit in the 1× bucket; tall right-side bars = level worth quitting and returning to.
Cohort Retention
% of each install-day cohort active N days later (darker = higher retention)
Progression Segments
Each player falls into exactly one
Engagement Segments
How often players come back
Players
Filter by segment
User Segment Max Reached Max Completed Sessions Events First Seen Last Seen
Version Comparison
Session-level metrics per game version (from SESSION_START)
Version Users Sessions Avg Duration Avg Completes / Session Completion Rate Undo Rate Events
Platform Comparison
Session-level metrics per platform (editor builds are devs)
Platform Users Sessions Avg Duration Avg Completes / Session Completion Rate Undo Rate Events
First Session vs Returning
Does behavior change after the first play?
Hour-of-Day Heatmap
When do players play? Rows = weekday (server UTC), columns = hour.
Events Explorer
ID Timestamp Event User ID Session ID Data
Discovered Properties
Click a property to analyze its distribution
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Property Distribution
Select a property to view distribution
Property Over Time
Track numeric property values over time
Session Analytics
Explore player sessions and their event flows
Session Duration
Events Per Session
Levels Touched Per Session
Completions Per Session
Session ID User ID Events Duration First Event Last Event Actions
User Analytics
Track individual player engagement and behavior
Events Per User
Sessions Per User
User ID Total Events Sessions First Seen Last Seen Actions
Funnel Builder
Define a sequence of events to analyze conversion
Add events to build your funnel...
Funnel Results
Build a funnel above to see results

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Add events to the funnel builder above and click "Analyze Funnel"

Common Event Sequences
Most frequent event patterns in sessions
Analyzing sequences...
Level Completion Funnel
Loads vs completions per level
Difficulty Curve
Completion rate by level (lower = harder)
Level Details
Per-level statistics: solve time, undos, redos, completion rate
Level Loads Completions Rate Min Moves Undos Redos Undo % Avg Solve Min Solve Max Solve
Max Level Reached Distribution
How many players reached each level
Player Progression
Per-player progress overview
User Max Level Levels Completed Sessions First Seen Last Seen

Exception Groups

Distinct (message + stack trace) groups, sorted by occurrences. Stack traces are deduplicated into the exception_groups table so the events table stays lean.

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Explore

Pick an event and a field — the chart type is chosen from the schema declaration (values → pie, bits → flag breakdown, integer → histogram, string → top-N). New event? Add a schema/*.json file and it shows up here automatically.

Event Schemas

Declared in schema/*.json. Each event lists the fields it's expected to carry. Fields are lifted into typed DB columns; anything else is captured as drift in the residual JSON blob.

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Total Gesture Files
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Total Size
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Publish Gestures
Copy gesture recordings to the public tinybox content directory
Gesture Recordings
All recorded gesture files
Download All (.zip)
Filename Size Modified
Data Management
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